Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"saki\", @volume=100, @pitch=100)"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Hug you♪ until your heart is in my hands♪!"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Hug you♪! Forcibly steal your lips♪!"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>I'll take you there♪ towards the sky♪!"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>I'll take you there♪ to the abyss of dreams♪!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fan A>UOOooo!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fan B>Saki-chaaan!"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Thanks, everyonee♪! *twinkle*☆."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fans>Saki-chan *twinkle*☆!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show is a great success!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>As expected of you, Saki-chan! Today, too, was a great success! Please come again!"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>Thanksies☆."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeGold([0, 0, 3500])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You received 3500G of payment!"])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>Today we have sexy☆ working succubus staage time!"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>I'm first, Idol Succubus Saki-chaaan☆!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fan A>UOOooo!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fan B>Saki-chaaan!"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>Next, we have nurse succubus, Nabisu-chan☆!"])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu>Here, I'll give you an injectiooon♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Inject meee!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Measure my temperatuuure!"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>Next, we have sister succubus, Christie-chan☆!"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Christie>Everyone, let's pray to the Goddess..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience C>I'll prayyy!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience D>Christie-chan, take off your veil!"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>And last, we have a jobless succubus, Eva-chan☆!"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>It's not like I'm not fit for work! It's work that's not fit for me!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience E>Selfish moeee!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience F>Get to woork!"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>Hey, I heard that! YOU get to work! For my cut too!"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami>(I don't want to become like her...)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show was quite exciting!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>That was quite a success, as expected of such a gathering of succubi."])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 7, 0, 2])
      ShowText(["\\n<Chrome>I... wasn't invited..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1476, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>Hyakki Yakou! A big parade of youkai!"])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku>You say \"big parade,\" but it's just the three of us..."])
    ShowTextAttributes(["dodome_fc1", 0, 0, 2])
    ShowText(["\\n<Manako>Why do I have to do this with these weaklings..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>It feels strange, doesn't it..."])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku>Oh youkai compatriots, gather..."])
    ShowTextAttributes(["dodome_fc1", 2, 0, 2])
    ShowText(["\\n<Manako>Ahh, this is so embarrassing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The stage is filled with a strange atmosphere..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>...Well, the customers weren't THAT disappointed."])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>Next time we'll gather more of our compatriots..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([16, 0, 0, 3])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi>*woof**woof*! *woof**woof*!"])
    ShowTextAttributes(["nezumi_fc1", 0, 0, 2])
    ShowText(["\\n<Ratty>*squeeeak*! *squeeeak*!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>Woah, is this a zoo?!"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara>AHROOooo!!"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha>BEAAAR!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>There's a wild beast too! Is this really okay?!"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience C>There's an anteater who looks completely out of place..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience D>'Cuz we can't hear the anteater's voice, right?"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>......"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>*antantantantant*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience E>We were wrong!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show was moderately exciting!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Woah, that was unexpectedly exciting. It felt like a wild animal show."])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>*antantantantant*..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1378, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Chirp>*flap**flap*..."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina>*flap**flap*..."])
    PlaySE(["RPG::SE(@name=\"mon_wind2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The harpies are creating a gust of wind..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Audience>W-what on earth?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Woaaah! My wig was blown away!"])
    ShowTextAttributes(["hapy_bc_fc1", 4, 0, 2])
    ShowText(["\\n<Pina>*flap**flap*..."])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii>*flap**flap*..."])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu>*flap**flap*..."])
    PlaySE(["RPG::SE(@name=\"mon_wind2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A squall is raging in the theater!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Audience>What kind of show is this?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>I-I'm blown away... Woaaa!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show is a huge mess!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>That was truly a stormy performance. The audience was entirely blown away."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1387, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Anastasia>Welcome to our Lamias' Show today."])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias>You sure have strange tastes to gather here just to see lamias. Well, that's not a bad thing..."])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila>Lamias are vindictive, but kind. There's no need to be scared."])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi>Our bodies are big, but so are our hearts. We are all patient and compassionate."])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Sofia>The banquet of benevolent lamias... Please enjoy it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience A>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience B>Isn't someone who isn't a lamia mixed in there?"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi>Huh?! Where?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suspicion has befallen the performance..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>That was some disturbing tension..."])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi>I thought I'd be busted out there..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1381, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["namako_fc1", 0, 0, 2])
    ShowText(["\\n<Yume>Fruits of the sea are very enjoyable♪"])
    ShowTextAttributes(["kai_fc1", 0, 0, 2])
    ShowText(["\\n<Shelly>Let's all get along, fruits of the sea♪"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage>*burbleburble*, *swaysway* Fruits of the sea..."])
    ShowTextAttributes(["iso_fc1", 1, 0, 2])
    ShowText(["\\n<Isabelle>Tasty fruits of the sea..."])
    ShowTextAttributes(["kani_fc1", 2, 0, 2])
    ShowText(["\\n<Soapy>...Hey! You said we're tasty?! So you saw us that way after all!"])
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anko>......"])
    SetMoveRoute([39, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anko>......"])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Amy>I feel like I'm going to be eaten. Do something..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The stage is filled with tension..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Ahh, that was a thrilling show... Come again!"])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Amy>I've had enough..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1369, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Purupuru... We are not bad slimes!"])
    SetMoveRoute([72, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni>Hop hop! We won't do baddie things!"])
    SetMoveRoute([74, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["slimelord_fc1", 4, 0, 2])
    ShowText(["\\n<Bess>Purupuru... Hey, let's get alooong♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show is peaceful..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Well, it was a heartwarming performance."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1375, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["mitubati_fc1", 0, 0, 2])
    ShowText(["\\n<Honey>Got any honey? Hey..."])
    ShowTextAttributes(["kumo_fc1", 0, 0, 2])
    ShowText(["\\n<Rachnee>This place is too wide for me to build a nest..."])
    ShowTextAttributes(["meda_fc1", 0, 0, 2])
    ShowText(["\\n<Meru Meru>*Rustle Rustle* *Wriggle Wriggle*"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["sasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scarlet>Any prey here? Audience, any of you want to be prey?"])
    ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
    ShowText(["\\n<Helen>Nobody here will jump into my pit... Maybe I should get closer to the audience."])
    ShowTextAttributes(["oogumo_fc1", 0, 0, 2])
    ShowText(["\\n<Ashidaka>HEEY! Any preey?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The show is filled with a thirst for blood..."])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>The stage is in a horrible state. It's covered in web, filled with sand..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1393, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"stage1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["suika_fc1", 0, 0, 2])
    ShowText(["\\n<Melon>We're all fellow alraunes! We'll fill the stage with flowers♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>There's an assortment of them, but... there are no normal flowers..."])
    ShowTextAttributes(["rahure_fc1", 1, 0, 2])
    ShowText(["\\n<Fleesia>Now I will spread a beautiful fragrance..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>Uwooahh! My nose, my noooseee!"])
    ShowTextAttributes(["mdg_fc1", 2, 0, 2])
    ShowText(["\\n<Ragora>HYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>UWOAAAAH! My ears, MY EEARS!"])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>In that case, I'll use my thorns to blind..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Audience>UWOOAAAH! MY EYES, MY EYEEES!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The damage is spreading throughout the audience!"])
    Wait([30])
    FadeoutScreen([])
    FadeoutBGM([1])
    Wait([60])
    ChangeTransparency([1])
    ChangeMapDisplay([1])
    CallCommonEvent([129])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>GuAAAaahh! My eyes, my ears, my noooseee!!"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([1396, 0, 0, 1, false])
      Empty([])

    BranchEnd([])
    ControlSwitches([2119, 2119, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    Empty([])
